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Neil

05

Aug

St. Helens Vs The Lizards

 

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‘St. Helen’s Vs The Lizards’ is an 80’s / Lizard themed Escape Room, designed with teenagers and built in St. Helen’s Central Library.

 

The Escape Room opened to the public between Saturday 15th of August and Saturday the 5th of September.

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Groups of up to 4 players can book a place via the EventBrite.

The activity takes 1 hour.

 

 

The Story

 Sam seems like any other teenager.

The story is set in the bedroom of St. Helens teenager Sam, just before Christmas 1984.

 

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“Sam seems like any other teenager – problems with authority, fed up of school, etc. Except there might be something more going on. What if Dad isn’t just embarrassing, but is actually something much more sinister? What if the teachers at school aren’t only tracking grades, but his thoughts? There are strange messages in the music, and on Teletext. Patterns in the news, odd occurrences in the town. Something is going on, but no one else can see it. From now on, no one can be trusted – they could all be lizards!”

What are Escape Rooms?

Escape Rooms are a new form of activity in which groups of people explore a series of clues in a specially designed room. Player work together to solve a series of interlocking puzzles, to uncover exactly what Sam thinks the lizards are doing and to escape before the hour time limit is up. The experience is similar in a way to challenge game shows like ‘The Crystal Maze’ and ‘Knightmare’.

In ‘St Helens Vs Lizards’ players are challenged to explore the mind of Sam, a teenager who believes that Lizards are sending messages through Teletext, 80′s pop and everyday objects. Sam has begun to piece the evidence together around the room, but it will be up to you to make the connections that reveal the truth about Lizards.

 

Press Launch – Flickr photoset
St Helens Vs The Lizards - press launch

The room was overrun with lizards at the press launch, special guests included the Mayor of St.Helens, councillors, St.Helen’s Star Journalists, Reefs Reptiles and local children.

 

To find out more follow..

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@SHelensVLizards on Twitter

Facebook.com/StHelensVsTheLizards

Press 

Logic Escapes Me escape room review.

St.Helens Star article.

 

 

The Design Process

The room and the puzzles in it, have been designed with teenagers and children from St. Helens. Students from Penkford School took part in an intense series of workshops, working with set designers and escape room designers. They stretched their 3D design skills to plan the room layout and invented a set of fiendish puzzles that would confuse even their headmaster.

 

Teletext Art Workshops

The Escape Room will feature a genuine Teletext system, made just for the project, ‘ St. HeleText’. In the story, Sam believes that the lizards are sending him hidden messages in Teletext pages, so players will have to decode clues and quizzes within St. Heletext escape the room.

 

St. Helen’s Vs The Lizards’ Team

 

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Teenagers & Children of St. Helens

 

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Olivia DuMonceau – Set Designer

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Exit Strategy – Escape Room designers

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Colin Gaskarth – SetBuilder

 

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Dan Farrimond – International Teletext Art Champion

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Owen Hutchings - Senior Art in Libraries Officer

 

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Librarians of St.Helens 

 

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John O’Neill – Artist

 

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Neil Winterburn – Artist

 


 

The Escape Room opens to the public between Saturday 15th of August and Saturday the 29th of August.

Groups of up to 4 players can book a place via the EventBrite.

 

To find out more follow..

@SHelensVLizards on Twitter

Facebook.com/StHelensVsTheLizards

Re-Dock Flickr photoset of the Escape Room press launch.

 

18

Dec

Thought Blobs

Young people created a trail of slimy thoughts around St.Helens Central Library and investigated them using a Thought Detector device. Here are some of the young people using the device to read the messaged stored in the thought blobs. Text descriptions of thoughts are written to slime covered RFID tags using a Raspberry Pi.

The detector features an Arduino housed in OOBB, the open source laser cut alternative to Mecchano.

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Sculpture

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Thought Blobs is part of the Re-Dock Cultral Hubs 2014 residency with St.Helens Libraries and St.Helens Arts Service. To make the detector Neil Winterburn collaborated with IOT expert Adrian McEwen & OOBB inventors Oomlout.

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Brother and Sister investigate

For more on Thought Blobs go to the projects Tumblr.

03

Nov

Thought Blobs

Create a trail of slimey thoughts around St.Helens Central Library and investigate them using a Thought Detector device.

To see some of the Thought Blobs created last week, go to the project blog…

http://thoughtblobs.tumblr.com

Text descriptions of thoughts are written to slime covered RFID tags using a Raspberry Pi. The detector features an Arduino housed in OOBB, the open source laser cut alternative to Mecchano.

The Thought Blobs activity was part of the Re-Dock Cultral Hubs 2014 residency. To make the detector Neil Winterburn collaborated with IOT expert Adrian McEwen & OOBB inventors Oomlout.

03

Nov

30 Years Of.. Looking back at 1995 – 2005 & bringing objects to life.

This week we will be looking at objects and memories of the mining community from 1995-2005. How did peoples lifes change over these years and what are the memories that stand out to you? We will also be joined by creative technologist Adrian McEwen, who will be showing us how to bring objects to life so that they move or flash when they are being talked about on Twitter or Facebook.

23

Sep

30 Years of… Enchanted Objects

30 Years of.. is a new creative heritage project for the ex-mining community in St.Helens.

This activity combines heritage and creative technology, it is suitable for people of all ages, from 8 to 98.

This year it is 30 years since the 1984 miners’ strike, which opposed the government’s policy of pit closures.
Re-Dock & MCQN ltd., are working with the ex-mining community of St.Helens to create an interactive exhibition of intelligent mining artefacts and we want YOU to help us create it.

This week creative technologist Adrian McEwen & artist Neil Winterburn will be showing us how to transform everyday objects into enchanted objects that respond to things happening on the internet. For example a poker that glows when people talk about St. Helens and mining on Facebook.

Once we have collated all of the objects we will be making an interactive exhibition that will transform this collection into enchanted objects that glow, vibrate, move or trigger sounds and videos, when people talk about them online.
Drop In, Come and tell us your mining memories, bring in objects and help us make the exhibition.

23

Sep

30 Years of… Bringing objects to life

This year it is 30 years since the 1984 miners’ strike, which opposed the government’s policy of pit closures. Re-Dock & MCQN ltd., are working with the ex-mining community of St.Helens to create an interactive exhibition of intelligent mining artefacts and we want YOU to help us create it.

This week we will be working with creative technologist Adrian McEwen, to transform the objects that people have shared, into enchanted objects that come to life and tell us the memories that they spark.
We will be making an interactive exhibition that will transform this collection into enchanted objects that glow, vibrate, move or trigger sounds and videos, when people talk about them online.

Drop In, Come and tell us your mining memories, bring in objects and learn some new creative skills to help us make the exhibition. Suitable for all ages 8 – 98.

Wed 8th Oct – Haydock Library, 3pm – 7pm

23

Sep

30 Years of… Photographing & Filming Mining Artefacts

30 Years of.. is a new creative heritage project for the ex-mining community in St.Helens.

Re-Dock and MCQN ltd are working with the ex-mining community in St.Helens to transform mining artefacts into an interactive exhibition of enchanted objects, telling the story of the past 30 years.

This year it is 30 years since the 1984 miners’ strike, which opposed the government’s policy of pit closures. Re-Dock & MCQN ltd., are working with the ex-mining community of St.Helens to create an interactive exhibition of intelligent mining artefacts and we want YOU to help us create it. Once we have collated all of the objects we will be making an interactive exhibition that will transform this collection into enchanted objects that glow, vibrate, move or trigger sounds and videos, when people talk about them online.

Drop In, Come and tell us your mining memories, bring in objects or help us make the exhibition

22

Sep

30 Years of..

300lampLogo re-dock

 

This year it is 30 years since the 1984 miners’ strike, which opposed the government’s policy of pit closures. Re-Dock and Internet of Things expert Adrian McEwen worked with the ex-mining community in St.Helens to create an interactive exhibition of enchanted objects, telling the story of the past 30 years.

The project was commissioned by St. Helens Arts Service as part of the second Cultural Hubs programme and is supported by public funding from the Arts Council of England.

Throughout a series of creative workshops we asked the men and women of the ex-mining community in St. Helens to share and curate a selection of objects to describe their experience of the past 30 Years. We used these objects as a focal point to discuss the strike, to evoke memories and to explore how things have changed over the years.

Still The Enemy Within Screening
“Gary Conley introducing ‘Still The Enemy Within’”.

The project culminated in a screening of the film ‘Still The Enemy Within’ and an exhibition of enchanted artefacts. Cabinets of interactive artefacts were displayed at Chester Lane and Haydock library, with viewers able to investigate the objects using a specially designed sensor, that triggered audio descriptions of the memories that they sparked. The exhibition also featured smart objects that responded when they were being talked about on Twitter.

 

Snap Tin Illustration by Chris Rhodenhurst

Snap Tin illustration by Chris Rhodenhurst

 

Objects Exhibited

Haydock
Police Baton – Stewart Brown
Holiday trinkets – Sue Brown
Miners Wives Cup – Steven Hardman
Coal – Sid Saunders
Oldham Cap ‘T’ Headlamp – David Stevens
Radiator Key – Terry Houghton
Tickle Me Elmo – Marion White
Nokia Mobile Phone – George White

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Shearer illustration by Chris Rhodenhurst

Chester Lane

Sutton Colliery Plate – Steven Hardman
Support the Miners Badge – Stewart Brown
NEC Mobile Phone – George White
WWF Foam Hand – Sue Brown
Mystery Tin – Sue Brown
Reconstituted Coal – Sid Saunders
Rocking Parrot Toy – Sid Saunders
Dream Crown – Marion White
Tally – Terry Houghton
Cufflinks – Stewart Brown

Tally illustration by Chris Rhodenhurst

Tally illustration by Chris Rhodenhurst

31

Dec

Knots in our heads

Concept Maps are ‘graphical tools for organising and representing knowledge’ They were developed by Joseph D Novak at Cornell University to help students visualise how their new learning could be assimilated with their existing ‘cognitive structure’. Sowa places them within the context of knowledge visualisation diagrams, alongside Semantic nets and Mind Maps. Read more…

26

Oct

Hello Chici

This is my first blog post, as part of the Child Computer Interaction at the Chici Lab in the University of central Lancaster. There aren’t many other artists at the ChiCI Lab, so thought I’d spend this first post explaining why I’m doing an Mres in this subject area and not in digital art.

Read more…

01

Jun

Liverpool Processing Meetup

We have started hosting a meetup at our base the Ranch for people interested in using Processing, the programming environment designed for artists and visual thinkers. Read more…

01

Nov

Pier Head Time Warp

The Pier Head Time Warp was an  interactive video event by Re-Dock at the Museum of Liverpool on Saturday the 15th Oct.

We were asked by the Museum of Liverpool to run an activity that would get people working creatively with archive video, so we invented a time machine.

This time machine was in reality, a musical keyboard that through the magic of Isadora, could be used to trigger video, sound effects and audio memories relating to the Liverpool Pier Head.

Although we were aiming to appeal to people from 8 to 80, for the most part the people that really got into it were either 8 or 80.

I exaggerate here, but it did spark the interest of both young people and older adults at the same time, which is rare. Read more…